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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on Android in Europe Q4 2021

Explore the performance of the top 5 ultracasual games on the Android platform in Europe during Q4 2021, including download, revenue, and active user trends.

Top 5 Ultracasual Games on Android in Europe Q4 2021

In the fourth quarter of 2021, the ultracasual gaming category on the Android platform in Europe saw significant activity. Here is a detailed look at the performance of the top 5 applications based on data from Sensor Tower.

Slime it: Slime Game Simulator

Throughout Q4, weekly revenue for this game from Hapy Games showed some fluctuation, peaking at approximately $4.6K in early November. Weekly downloads experienced a peak in mid-October with about 8.2K, followed by a gradual decline. Weekly active users also saw a decline, starting at around 19.6K at the beginning of the quarter and ending at approximately 13.5K by the end of December.

Goo: ASMR Slime Simulator

This app from EXOMIND had a notable decrease in weekly downloads, starting at around 45.9K and dropping significantly to just over 500 by the end of the quarter. Weekly revenue saw a steady decline from $1.6K to approximately $775. Active users followed a similar trend, decreasing from nearly 70K to about 9.4K by the end of December.

Antistress - relaxation toys

JindoBlu's game saw a substantial increase in weekly downloads, peaking at over 412K at the start of November. Weekly revenue also showed a strong upward trend, reaching about $1.6K in mid-December. Weekly active users remained strong, peaking at over 2M in mid-November.

Diamond Painting ASMR Coloring

This app from CrazyLabs LTD had consistent weekly downloads, peaking at around 151K at the end of December. Weekly revenue also saw a steady increase, reaching approximately $795. Active users showed a significant increase towards the end of the quarter, peaking at around 282K.

Jelly Dye: Jelly Games & ASMR

CASUAL AZUR GAMES' app experienced a peak in weekly downloads in late October with about 157K. Revenue remained relatively stable throughout the quarter, averaging around $250. Weekly active users saw a spike in late October with over 300K, ending the quarter with around 198K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022